#pragma once
#include "../stdafx.h"
namespace BottomLayer
{
	enum TEXT_FORMAT
	{
		SYSTEM_TEXT,
		DIALOG_TEXT,
		MATERIALS_TEXT,
	};

	class Text
	{
	public:
		Text(void);
		~Text(void);

		BOOL Init();
		BOOL DrawText(const char* text ,RECT rc ,TEXT_FORMAT tf);

		ID3DXFont*	m_pSystemFont;
		ID3DXFont*	m_pDialogFont;
		ID3DXFont*	m_pMaterialsFont;	
	};
}